That means reflections on the body of your own car, rival cars and of course the mirrors which were very noticeable. Then you have the much higher reflection quality on PC's ultra settings, which also was updated at gameplay framerate instead of half speed so it looked far better and smoother. This was too performance intensive even for Xbox One X.
GRAN TURISMO 7 VS FORZA PC
On PC you had not only dynamic headlight shadows on your own car, you could have it on EVERY car on the circuit. There were features like the dynamic headlight shadows shown in the video that never made it into gameplay on Xbox One, particularly in the wet races where it was disabled. Way better texture filtering, which on console was really low quality. Higher texture resolution, much higher shadow quality, more and better quality particle and alpha effects. There was plenty difference between the PC version of Forza 7 and Xbox One or even One X. Honestly very wrong having played both extensively, on ultra settings on PC. ProjectVulcan 104d ago (Edited 104d ago "Just difference in resolution and framerate " Many of those comments are collapsed, but they're all (and more) below this comment for this link: Lower than expected revenue = failure and the product is more likely to be discontinued at some point in the future if the trend continues (see Vita, Kinect, Dreamcast. Shareholders, and by extension, corporations, directly determine success as revenue, market share & growth. you're probably one of these people who think the big corporations are your friend. "This statement just shows you have no understanding of how corporations with shareholders function. "If you genuinely think selling a few million units when your TAM is 115+ million, then I'm sorry but you're out of touch with what success is for a business." If you want to compare subscription services, then yes, game pass is beating the equivalent/competing service by around 10x."
"You're once again comparing hardware to a subscription service. Kinect even outsold PSVR in numbers, with less Xbox 360's being in the wild than PS4's.
But I do expect a device to sell more when its platform has 115m+ units out there. I don't expect anything to go 'viral' overnight. but some how I'm meant to believe people are chomping at the bit to get a VR Ignoring your immature comments about being a kid since I am not, nor do I resort to trying to insult during a discussion. but you make a good point - Microsoft discontinued the Kinect due to it being a failure - and it still sold 4x PSVR and in less time. and games were cheaper back then than they are today. what video games were you buying? My 360 kinect set me back $150. "PSVR did have a high price - what makes you think PSVR2 will not? As for Kinect (off-topic, bur whatever) costing the same as a video game.
GRAN TURISMO 7 VS FORZA PS4
"I'm not the only one ignoring it/thinking it is a gimmick, the overwhelming majority of PS4 owners are also ignoring it and considering it a gimmick alongside me." The idea/business plan for a business/product is to grow its base beyond those who already own the device. I don't see this changing massively with PSVR2."
GRAN TURISMO 7 VS FORZA INSTALL
"PS4 has a huge install base, but only a small percentage bought a PSVR. How many of those purchases are mainstream gamers? It could be companies or people buying for other VR formats." How many units? They just say it sold more than the past models combined, but we don't actually have numbers to work out if that's 10 mil or 100 mil. RauLeCreuset 104d had no problem playing sales numbers and lecturing about how corporations with shareholders function when you needed an excuse to crap on PSVR2 and excuse make for why the attach rate argument you were trying to use against it didn't apply to Game Pass: